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Hey, seems very smooth. Just voted on Steam.
By the way, have you made the a…
I have updated the game, made various bug-fixes, speed improvements, etc..
H…
I have the same observation although didn't dive deep much like you. Any e…
Well, thanks for the update neverthless :)
I think the problem is in the negative size settings:
this.size.y = -25;
..…
Here it is. It works out of the box. Kudos to the guy who shared this.
https…
For the tile maps in my game Graina, I use 4 x 4px tiles and render them to an …
@Joncom: No, I mean the trackpad. In my game I check the .released for button c…
Is this the reason also why the *released* never fires for mouse button if you …
Just update the release to v0.09 Play link is the same.
Found this, will test:
http://stackoverflow.com/questions/9437228/html5-check-…
Thanks for the comments and checking out.
""How'd you do the sa…
Ha that's nice. The run/jump thing seems to be fixed. Played for a couple …
Wow, reminds me of some C64 games. I loved how you made tutorial, ability to pl…
Uh, this game is real fun. But the controls need some polish. The up-down contr…
Hey thanks for trying and not give up. The level was meant as a proof-of concep…
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crushRock : new ig.Sound( 'media/rock.ogg',false ),
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Later in t…
Update 10/2015: Released v0.9. New levels, tutorials, widgets,...
_______
So I …
Then they are loaded as soon as you create the instance of the sound.
To pre…
I just checked the sound code and each new instance should have it's own s…
If you are planning to export your game with Ejecta or CocoonJS to Android/iOS …
Wow, I thought Hesse was something like a forum engine, like wordpress for blog…
@Joncom: me not know WebGL :( And no energy or time to learn it at the moment.
…
I'm using fillRect to draw about 30,000 4 x 4px rectangles on each frame t…
Video length is 2mins. Comments are welcome :)
I made an in-game level editor, think of it as a paint program.
Basically I …
Uh, I didn't understand.
Anyway looking back, the question is not clear a…