This is a beta version of a game I have been working on for a few years in Impact. I'm aware of several minor bugs with sound and elapsed time not always being right (when changing levels or loading a saved game).
Save game uses local storage in the browser. It also uses several plugins from this forum, including
impact-node which I used to bake the minified version.
It is somewhat playable, but not optimized for touch screens. It was designed to be played with a keyboard and looks good on big screens.
I would like to package it for the Mac App Store or to distribute on Steam, maybe using node-webkit.
The tileset comes from the 1984 game
Below The Root, which I wrote about
on my blog. The story and level design come from a story I have developed over the years.
Wow, reminds me of some C64 games. I loved how you made tutorial, ability to play directly during instructions. I will buy it if you can release on steam and please notify if you need Greenlight votes.
I noticed some things:
Camera responds very sharply when you reverse walking direction.
The texts Mute Music and Load Game somehow flickers when I move around.
The text "Your spirit is weak" displaying constantly over my head is alil bit annoying
I would prefer up button for jump (it's use far more frequent) and J for climb. But personal chocice ofcourse.
I think I died sometimes, because I returned to the tree of life, but couldn't understand why I died? => First time, I stepped on the bucket and started going up. Second: In the underground I was jumping from a ladder to the ground.
Thanks for the feedback. All valid points, some I realized already.
Up doesn't jump because it's used for climbing. I want to be able to jump off ladders and while standing on one but not climbing, so it needs different keys commands. I removed the ability to crawl because it became so complicated with ladders. Like crawling past a ladder but don't go down, just crawl by.
I didn't want the player to die, just become unconscious and return to the tree, but the low-spirit thing is not explained well enough. Everybody comments that "I died and I don't know why". It is not explained how to get more spirit to avoid that unexpected "death".
9 years ago
by drhayes
Hey! This is really awesome! It reminded me of playing games like this on the Apple ][e... in other words, exactly the reason I wanted to be a game programmer in the first place. And the background story is pretty neat, too. Love affairs with old games are awesome.
The jumps were a little floaty for my taste. I felt like I was fighting the character to get to certain platforms.
I wasn't sure what I was supposed to do. I don't think that's a bad thing (I'm technically at work so I can't spend a lot of time exploring). But it's not obvious, if you meant it to be that way.
@drhayes, thanks, I'm using lots of plugins from the Impact forum,
your event chain too.
I wasn't sure what I was supposed to do.
The game is an open world, but the tasks are pretty linear. So to fix the problem of "I don't know what to do", I think I'll put an objectives button that tells you all the things the characters encountered have said. They give clues about where to go next. I might put an arrow pointing in the general direction, but that's kind of too arcade-like, and I want this to be an adventure game.
The jumps were a little floaty for my taste. I felt like I was fighting the character to get to certain platforms.
I'm not sure how to fix that, but I am going to make climbing ladders faster. Several people have said it's too slow.
It reminded me of playing games like this on the Apple ][e...
I tried really hard to make this a real pixel game with the same colour limitations of the C64. That means you won't see any blocks that rotate partially and reveal that it's just a big square with nice, crisp edges.
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