1 decade ago
by bartosz
Hello!
Inspired by games like Super Crate Box or Nuclear Throne I decide to create my own survival shooter: PlumberOnTheRage
In This Moment it's just prototype. I planning to add more feature to the game(map,achievements, shop,enemies).
Controls:
A , Left Arrow or D ,Right Arrow- move
W , Up Arrow - jump
Left mouse button - shoot
P or click icon (right-top corner) - pause, manu, enabling and disabling sound
Survive!!
Please! remember to leave feedback or ideas :)
This is great so far man! Really like the screen shake, the bullet casings dropping and stuff. Is there any way you can put the source code up on Github? Thanks!
1 decade ago
by Apiheld
Some elements feel pretty solid. Shooting is good, the screen shaking, the feeling of the guns.
Cons:
- Best tactic is to get in the lower left or right corner and just shoot diagonally.
- There's no point in getting weapons, because the best tactic is far better than risking losing health by collecting weapons.
- Often, the time until weapons vanish is so short that I don't bother even walking there
- Player moves too slow
- Player doesn't jump high enough. You can only get in the middle section from almost right under it
- Gravity feels wrong
- Sloped tiles have weird collision. Bullets just hit the air and vanish, because the collision doesn't match the visuals.
Suggestions:
- Drop less weapons, give them maybe more bullets, have them stay longer. You want to make it such that the player WANTS weapons. There must be some incentive. Otherwise, your game gets too repetitive, especially since no weapons is the superior tactic.
- Maybe add a point-multiplier in some way. If you kill enemies without much delay, you increase the multiplier. Using the grenade launcher increases multiplier a lot, if you kill more than one enemy.
1 decade ago
by bartosz
Quote from drewhjava
This is great so far man! Really like the screen shake, the bullet casings dropping and stuff. Is there any way you can put the source code up on Github? Thanks!
There is a lot of files, so there can be problem of understanding how it's working without documentation. Tell me what element do you need and i will prepare for you source code and publish on Github :)
Hey man thanks. I don't see an issue in just putting all the game files. No need for documentation. But the relative parts are mainly just the player and weapon stuff. Thanks again!
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