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I think, if you wanted to delevop a game like Delver, you'd need to modify…
This is not the level name, it is just the name of the variable containing the …
Very neat, looks pretty good :)
""My question is ... impact accepts maps with tiles in different size…
Do you need custom collision after all or do you just want the sprites to look …
Another layer like a second floor? No, because it's a 2.5D engine and not …
Valid points, one question though:
""There is no Webgl support...&…
@drhayes: Have you tried Lighttable?
Since this wasn't entirely clear to me some time ago, too, I ran some test…
""_Quote from stillen_
Basically what I did was copy the image of th…
davidg, see that Search box in the upper right? That shows you the answer :)
…
I haven't worked with Java/LibGDX, but I don't see the point. Also, y…
Or just reload with Ctrl + F5, this wipes the cache as well.
davidg, you need to provide more infos. Your posts can't just contain the …
Nice! Here's an idea: I'd love to see you talking a bit about fine-tu…
All you need to know: http://phoboslab.org/log/2014/07/xibalba-a-webgl-first-pe…
""Is the community active?""
Your questions will usually be…
Didn't work apparently. Here's my github: https://github.com/cmaas
It's better now, but could be even more juicy. Copywriting is tough, but i…
The most important thing in a card-based game are the game mechanics. *Magic: T…
Show some code please, what did you try so far?
Also, you shouldn't jus…
Good question. I'd create an ig.Image where the marks on asphalt are rende…
""
It is posible to do some while loop Lite this?:
""
No, …
You can do stuff like that very easily on the command line. This is a bit more …
Quite nice and well polished. How did you do the tweening of all entites? Care …
Sorry, if my reply sounded a bit harsh or even arrogant and thanks for your ela…
Black Friday is a very American thing. Impact is written by a German dude.
A…
Yes, because you don't change the entities properties, only how it's …
http://impactjs.com/documentation/class-reference/ig-core#impactmixin
Is the building an entity? Basically, you can achieve depth by re-arranging the…