10 years ago by Nightowljrm
Hello!
Before I begin, thank you for taking your time to read my concerns and (hopefully) answer my questions. I know there have been a few threads about this before, but I didn't feel like they completely eliminated my concerns. So without further adieu, here's my "Should I get Impact?" concerns.
First, a little of my background. I've noticed many users of ImpactJS are professionals and Impact is just a side-hobby. I, currently, am not a professional; rather, a college student. I am studying to become a web and software developer and have studied the following languages: HTML, CSS, JavaScript, Visual Basic, C++, and Java. I am enrolled in classes for PHP and ASP currently.
I passed my classes with A's and I understand all the basic concepts, but I want to be a better programmer. The only way to do that is to keep practicing, and I think some game development would be a fun way to go. That and I've loved video games all my life, so it would almost be a dream come true actually building a game. I made a simple platformer with enchantjs for my JavaScript final project, but it took some fiddling with as all the instructions were in Japanese, if I remember correctly. So I have some light experience with an HTML5 game engine as well.
With some context laid out, here are my main concerns:
1. This is my main concern. Almost every post I've read on whether or not to get Impact mentions an "active community." I know that I will have to ask for help at certain points, especially for some mechanics I'd love to see in my game. (For example, swinging with your whip in Castlevania IV, switching weapons or inventory similar to The Legend of Zelda, etc.) Is the community active? I know there's a private section of the forums for only licensees, but there doesn't seem to be a lot of activity on here or PointOfImpactJS.
2. One of the main selling points for me for Impact has been the fact that you have the potential to create games for Nintendo's Wii U. (In fact, I own X-Type, which is how I came to know of Impact). I've read Dominic's blog post on Impact working with Nintendo's Web Framework, and I've read the FAQ from Nintendo and read how to apply to become a developer. Does anyone know the likelihood of becoming approved and how the process of creating a Wii U game - or porting your game to the Wii U - would be like? Is there any Impact documentation for working with the Wii U, or is all of that information from Nintendo? Would additional plugins, like the one that is used to create Doom-like FPS games, work on the Wii U as well?
3. For my last concern, it's simply this: Based on my background (I can go into more detail if need be) do YOU think I can use ImpactJS - even if I need to buy one of the two main books on Impact - and develop a game from it? Will I learn in the process like I hope to?
Contrary to other posts I've read, $99 seems more than reasonable for an engine that - as far as I can tell - seems very professionally created and capable of quite a bit when put into the right, creative, ambitious hands. Especially since it comes with a level editor and access to tools that let you bring your game to iOS and Android. I want to take the plunge and buy ImpactJS, but I just wanted to ask a few questions first.
Thank you again for your time. I apologize for the lengthy post! I look forward to your responses.
TL;DR:
1. Is the community truly active? What if I need help?
2. Can someone shed more light on Impact working on the WIi U?
3. Based off my limited background, can I see success with Impact and will I learn from working with it concepts and skills that I can apply in the professional realm?
Thank you!
Before I begin, thank you for taking your time to read my concerns and (hopefully) answer my questions. I know there have been a few threads about this before, but I didn't feel like they completely eliminated my concerns. So without further adieu, here's my "Should I get Impact?" concerns.
First, a little of my background. I've noticed many users of ImpactJS are professionals and Impact is just a side-hobby. I, currently, am not a professional; rather, a college student. I am studying to become a web and software developer and have studied the following languages: HTML, CSS, JavaScript, Visual Basic, C++, and Java. I am enrolled in classes for PHP and ASP currently.
I passed my classes with A's and I understand all the basic concepts, but I want to be a better programmer. The only way to do that is to keep practicing, and I think some game development would be a fun way to go. That and I've loved video games all my life, so it would almost be a dream come true actually building a game. I made a simple platformer with enchantjs for my JavaScript final project, but it took some fiddling with as all the instructions were in Japanese, if I remember correctly. So I have some light experience with an HTML5 game engine as well.
With some context laid out, here are my main concerns:
1. This is my main concern. Almost every post I've read on whether or not to get Impact mentions an "active community." I know that I will have to ask for help at certain points, especially for some mechanics I'd love to see in my game. (For example, swinging with your whip in Castlevania IV, switching weapons or inventory similar to The Legend of Zelda, etc.) Is the community active? I know there's a private section of the forums for only licensees, but there doesn't seem to be a lot of activity on here or PointOfImpactJS.
2. One of the main selling points for me for Impact has been the fact that you have the potential to create games for Nintendo's Wii U. (In fact, I own X-Type, which is how I came to know of Impact). I've read Dominic's blog post on Impact working with Nintendo's Web Framework, and I've read the FAQ from Nintendo and read how to apply to become a developer. Does anyone know the likelihood of becoming approved and how the process of creating a Wii U game - or porting your game to the Wii U - would be like? Is there any Impact documentation for working with the Wii U, or is all of that information from Nintendo? Would additional plugins, like the one that is used to create Doom-like FPS games, work on the Wii U as well?
3. For my last concern, it's simply this: Based on my background (I can go into more detail if need be) do YOU think I can use ImpactJS - even if I need to buy one of the two main books on Impact - and develop a game from it? Will I learn in the process like I hope to?
Contrary to other posts I've read, $99 seems more than reasonable for an engine that - as far as I can tell - seems very professionally created and capable of quite a bit when put into the right, creative, ambitious hands. Especially since it comes with a level editor and access to tools that let you bring your game to iOS and Android. I want to take the plunge and buy ImpactJS, but I just wanted to ask a few questions first.
Thank you again for your time. I apologize for the lengthy post! I look forward to your responses.
TL;DR:
1. Is the community truly active? What if I need help?
2. Can someone shed more light on Impact working on the WIi U?
3. Based off my limited background, can I see success with Impact and will I learn from working with it concepts and skills that I can apply in the professional realm?
Thank you!