10 years ago
by davidg0
I connected the earthquake entity to the trigger, and I set the duration and strength,
but nothing happens when the player passed the trigger.
There're nothing in console, and I required it in the main.js.
Why this doesn't work? Should I add sth. else?
10 years ago
by Apiheld
davidg, see that Search box in the upper right? That shows you the answer :)
http://impactjs.com/forums/help/earthquake-trigger-question
10 years ago
by davidg0
Quote from Apiheld
davidg, see that Search box in the upper right? That shows you the answer :)
http://impactjs.com/forums/help/earthquake-trigger-question
Thanks a lot :) But I still don't understand how it works!
10 years ago
by drhayes
Do you have code that tracks the player&039;s movement? It'll look like #ig.game.screen.x = <some number>
or something.
That post the Apiheld sent you to is saying that the earthquake trigger and the "camera" positioning code are fighting it out and the "camera" is winning. Find the ig.game.screen.x
code in your game, comment it out, and see if that fixes your issue.
10 years ago
by davidg0
Quote from drhayes
Do you have code that tracks the player&039;s movement? It'll look like #ig.game.screen.x = <some number>
or something.
That post the Apiheld sent you to is saying that the earthquake trigger and the "camera" positioning code are fighting it out and the "camera" is winning. Find the ig.game.screen.x
code in your game, comment it out, and see if that fixes your issue.
Yes, my game is a 3D game and I tried the earthquake in my 2D game which has the tracking camera, but it still not work!
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