1 decade ago by barthak
I started this project years ago, but only since I bought Impact it's gotten a bit visual. It's a pretty big project which I am currently working on alone. Basically, it's a God simulator, multiplayer.
For more information check the Sanctorium site.
I currently have a simple first setup working and I wanted to share some information about it with you. The art comes from opengameart.org as I am not really great with graphics.
Screenshots are available here.
I have a python twisted server who handles all the user actions, then there is a scheduler twisted server who does time based execution: the population in the different cities (Residents are born, they decease, etc), if a city gets large enough production buildings are created and workers start producing items.
The final part is the nodejs server which makes all the Residents and players move around synchronous on all connected clients. Anyways, if you have suggestions, questions, rants please respond here.
Edit: the purpose of the game is for your prophet to influence the Residents to see you as their God.
For more information check the Sanctorium site.
I currently have a simple first setup working and I wanted to share some information about it with you. The art comes from opengameart.org as I am not really great with graphics.
Screenshots are available here.
I have a python twisted server who handles all the user actions, then there is a scheduler twisted server who does time based execution: the population in the different cities (Residents are born, they decease, etc), if a city gets large enough production buildings are created and workers start producing items.
The final part is the nodejs server which makes all the Residents and players move around synchronous on all connected clients. Anyways, if you have suggestions, questions, rants please respond here.
Edit: the purpose of the game is for your prophet to influence the Residents to see you as their God.