Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

Super Swing'n Smash

 Rating: 5.9/10 after 10 votes Please login to rate! Can't rate your own Game! Already rated!

10 years ago by taddeimania

Hey Folks,

Here is my february entry for 1gam. I wont put on a facade of "this only took a few hours"... no I poured every ounce of my being and took 2 sick days at work to get this out the door.

I love javascript and I love impactjs - I hope to make many many more games with it in the future.

https://s3.amazonaws.com/1gam/february/index.html

There were a lot of interesting things that I accomplished with this project (attaching powerups to my player entity, creating an easy to work with wave spawning API, and having to put up with CIDIC's constant ribbing at how the physics feel wrong).

https://github.com/taddeimania/impactjs-macethrow

Here is the source - it's not pretty because near the 1gam deadline I just started getting really hacky and one off, but it's probably pretty easy to tell those chunks of code. (CAUTION TAPE).

Also I don't mind if you use/steal any of the assets... there probably isn't much value but if you can get some use out of them I would love for you to use them.

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Okay I spent the time on the game and the github, now do your part and let me know what you think.

10 years ago by drhayes

Ah, cool! If I wasn't at work I'd play this more. Good job!

10 years ago by stahlmanDesign

This is a cool new take on tower defense. The mace is a great challenge and I don't think I've ever seen it used like that in any other video game.

10 years ago by taddeimania

Thanks for the great feedback! I had a ton of fun creating it :)

10 years ago by dungeonmaster

Very enjoying. Why don't you polish it a little bit , like adding a chain instead of the line, and publishing it actually ? Nicely done!

10 years ago by taddeimania

This is definitely something i'd like to come back to and polish and publish. Like I said I only spent 28 days on this and laid some great groundwork for future development.

Designing the levels and waves only took a few hours on the last day. Very slick way of creating levels/waves.
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