Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

Zombar

 Rating: 6.3/10 after 3 votes Please login to rate! Can't rate your own Game! Already rated!

9 years ago by dungeonmaster

Here is a small project I'm working on for the past 3 months or so.

I implemented a flocking algorithm (loosely based on Craig boids) for the Zombies and the Hunter humans and I liked how it came out.

Anyway, comments, suggestions and feature requests are all welcome.

9 years ago by davidg0

Cool! But just one level... 10 scores rated

9 years ago by stahlmanDesign

I like the way you can drag the map to choose a new location. The cartoonish style of the main action doesn't fit with the map or intro screen.

9 years ago by dungeonmaster

@davidg0 : Now 2 levels, a 100% increase :)

@stahlmanDesign: This happens when I try to make 0 budget game with 0 design talent. Nearly all graphics are from various CC or PD resources. I need a decent artist to make everything fit.

9 years ago by davidg0

Quote from dungeonmaster
@davidg0 : Now 2 levels, a 100% increase :)

@stahlmanDesign: This happens when I try to make 0 budget game with 0 design talent. Nearly all graphics are from various CC or PD resources. I need a decent artist to make everything fit.

The way to select level is cool! Thx!:)
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