1 decade ago by alexandre
Not sure how AABB works as I am trying to create an Impact+Box2D rig without using weltmeister and have run into problems:
- bodies do not move
AABB was defined in init like this:
When I change upperBounds to, say, 1000*1000, then the bodies can (and do) move.
- bodies do not move
AABB was defined in init like this:
var boundingBox = new b2.AABB (); boundingBox.lowerBound.Set (0,0); boundingBox.upperBound.Set (ig.system.width/2 * b2.SCALE, ig.system.height/2 * b2.SCALE);
When I change upperBounds to, say, 1000*1000, then the bodies can (and do) move.