1 decade ago by Aries
Hi, I wanted to do a accelerometer based game.
The game will use the accelerometer to control the position of the character such as Temple Run.
However, I found out that is a lot of noise when reading the accelerometer.
Is that anyway to control the position of the character in more accurate way?
The game will use the accelerometer to control the position of the character such as Temple Run.
However, I found out that is a lot of noise when reading the accelerometer.
Is that anyway to control the position of the character in more accurate way?