1 decade ago
by Jon123
Is it possible for enitities to have more complex collision boxes, i.e. not just a simple rectangle?
Say I had entities of similar shapes to the blocks in
Tetris, how would I surround them with a fitting collision box?
1 decade ago
by jerev
With the core physics, there's no easy way to do this.
You could implement a more advanced physics system, although, for tetris that would be "overkill".
You could write some shape code, split up entities, handle the collision yourself.
There actually is a Tetris example game here, if you're interested:
https://github.com/ntaso/tetris-impact
1 decade ago
by Jon123
Tetris was only an example but thanks, I'll take a look. Yeah I was thinking the easiest way to do this would be to have multiple entities of different sizes side-by-side.
I am thinking of building a shooter game, where the ship has to fly through a tunnel and the sides expand/shrink to imitate corners etc. I was going to have jagged blocks of tiles that would appear, so I could create this with multiple entities, if there is no other way.
What do you mean by shape code?
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