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Oh good that's easy! Thanks
Is there a way of looping through every entity and calling a certain method tha…
Tetris was only an example but thanks, I'll take a look. Yeah I was thinki…
Is it possible for enitities to have more complex collision boxes, i.e. not jus…
Ah thanks, this is what I was trying to find!
Yeah I was thinking of having entities that just acted as spawn locations, whic…
I was wondering if there was a way of getting a collection of possible points i…
Does anyone know how to add adverts to a game made in Cocoonjs?
I was hopi…
Look at the JumpNRun example you get with Impactjs in your downloads. I'm …
Thanks jGuille, I'll give it a go!
Yep that was the issue, easy fix.. Phew!
I've just had a thought and will try it out when I get a chance, but maybe…
I have been basing my game on the JumpNRun example and have been trying to exte…
Thanks Dominic,
I didn't realise the jumpnrun example catered for this…
I've been trying to convert the physics demo into an apk using cocoonjs, w…
Kinda like this link
[http://www.learnjquery.org/newsletter/Tutorial-7-jquery-…
Hi, is it possible to have the background move from right to left, keeping the …
I see, thanks for the tips. Lots to work with here!
Thanks Dominic, this is very helpful. One or two followup questions if I may:
…
Also, Dominic manages to keep the screen landscape in his biolab disaster game,…
Sorry for the late reply, thanks for your ideas. @Donzo - I tried having the ca…
Does anyone know how to force the screen to stay in landscape mode on mobiles? …
Sorry that was meant to be a link...
[http://impactjs.com/documentation/clas…
What does .loop do then?
{http://impactjs.com/documentation/class-reference/…
I have this block of code and read that if only one sound is in the tracks arra…
Brilliant thanks a lot! Works perfectly now.
OK I've got the camera to fix to the top and sides of the container now, b…
Thanks, where would I put that? I have tried to put it in the "setupCamera…
Can anyone tell me why the camera appears to show too much white space, when th…
Nice code! It looks good, I'll have a play with it tomorrow. Thanks again …