Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by niroop

Hi, i am building a biker game and i have a biker peddling and falling animations. if the biker is in motion and the biker falls, the animation is very fast (only displaying last frame) and if the biker is standing and falls, the animation is perfect. i even made the velocity 0 at that track position before falling, even then it is the same. Please HELP

1 decade ago by dominic

You can specify the duration an animation frame is shown when calling the Entity's .addAnim() or through the Animation constructor. Also be sure to .rewind() your animations before playing if they don't loop.
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