Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by KenD

I&039;ve got a game I'm trying to port to iOS using appMobi's XDK and have run up against the app size limit of 25mb. The solution seems to be to use #addToMediaCacheExt() and load in my images/sounds/videos from a remote server onto the device the first time the app is run. I was wondering if anyone has taken this route and if there&039;s any advice for working with cached images and #Image and AnimationSheet? Specifically, from my understanding, the URL for the cached file may not be predictable, so I was thinking of creating a hash of media names and URLs as returned by getMediaCacheList() but I&039;m not quite sure how to pass this hash to my entities so it's available in their constructors. I have tons of entities, so I really don't want to move all the animation sheet code into the #init() methods of each one of them.

1 decade ago by KenD

Just a quick follow-up that setting the path to /_mediacache/<filename> does actually seem to work, at least in the emulator. I haven't gotten my game to run on a device other than that yet, but it's a good sign.
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