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Just a quick follow-up that setting the path to #/_mediacache/<filename>#…
I've got a game I'm trying to port to iOS using appMobi's XDK an…
Check the projectile's position against the game screen. In your projectil…
In case anyone's curious, the problem (as far as I can tell) was that the …
I'm nearly finished developing the desktop version of my game, and the pla…
That's exactly how to preload music tracks :)
I'm not sure about the…
Yeah, #ig.music# (lowercase 'm') is created for you when you call #ig…
When you declare your sounds/images in the class' definition (not in a met…
Turn on looping, then use ig.music.play("track name") to play the app…
I added an intro movie to my game using a simple <video> tag and some scr…
Did you not have any issues with Impact trying to create an Audio element? I pu…
Has anyone gotten Impact to work inside an Adobe AIR HTMLLoader? I use AIR for …
I'm having issues in both Firefox and Chrome trying to load *.ogg files. I…
What's the best way to defer loading of sounds for entities used on later …
Aaaaaaaand of course the answer is right in the [http://impactjs.com/documentat…
I traced the problem back to the collision map, but I'm unable to actually…
I have a parent class, EntityFriendly, that defines a very simple behavior for …
ig.system.startRunLoop() and ig.system.stopRunLoop().
Be aware that this stops…
What is your game's [http://impactjs.com/documentation/class-reference/gam…
Thanks, that's the second mention I've seen of CocconJS today - defin…
In order to develop a game in Impact, it *must* be run through a web server. Th…
Are you seeing any errors in the console? If you drag and drop one of your mp3s…
I've isolated it to a memory issue. After disabling all my entities except…
I've been wrestling with mobile Safari for weeks now, and am really at a l…
Well, never mind - it was a stupid mistake. My designer gave me the frame numbe…
Sheesh, after proofreading the post seven times, I just realized I spelled the …
I'm using inheritance and composition to make managing my various non-play…
How do you guys typically handle signaling the end of a level for a 2D side scr…
Is your scaling any different on mobile? Do the hard-coded x values match up wi…
Yeah, waiting on new visual assets for those. :) It's up and down arrow to…