Impact

39 Posts, registered 1 decade ago

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1 decade ago in appMobi media cache and ig.Image:

Just a quick follow-up that setting the path to #/_mediacache/<filename>#…

1 decade ago in appMobi media cache and ig.Image:

I've got a game I'm trying to port to iOS using appMobi's XDK and have run up a…

1 decade ago in Removing projectiles beyond camera boundaries:

Check the projectile's position against the game screen. In your projectile's u…

1 decade ago in HTML5 video breaks audio?:

In case anyone's curious, the problem (as far as I can tell) was that the MP4 b…

1 decade ago in Mobile UI options:

I'm nearly finished developing the desktop version of my game, and the plan is …

1 decade ago in Preload sound and music?:

That's exactly how to preload music tracks :) I'm not sure about the Safari is…

1 decade ago in Different Music for Different Level:

Yeah, #ig.music# (lowercase 'm') is created for you when you call #ig.main()# t…

1 decade ago in Preload sound and music?:

When you declare your sounds/images in the class' definition (not in a method l…

1 decade ago in Stop / Clear Music?:

Turn on looping, then use ig.music.play("track name") to play the app…

1 decade ago in HTML5 video breaks audio?:

I added an intro movie to my game using a simple <video> tag and some scr…

1 decade ago in Impact game inside AIR:

Did you not have any issues with Impact trying to create an Audio element? I pu…

1 decade ago in Impact game inside AIR:

Has anyone gotten Impact to work inside an Adobe AIR HTMLLoader? I use AIR for …

1 decade ago in Problems with OGG Audio:

I'm having issues in both Firefox and Chrome trying to load *.ogg files. I've d…

1 decade ago in Deferred loading of media:

What's the best way to defer loading of sounds for entities used on later level…

1 decade ago in Inherited behavior not working on all instances of subclass:

Aaaaaaaand of course the answer is right in the [http://impactjs.com/documentat…

1 decade ago in Inherited behavior not working on all instances of subclass:

I traced the problem back to the collision map, but I'm unable to actually fix …

1 decade ago in Inherited behavior not working on all instances of subclass:

I have a parent class, EntityFriendly, that defines a very simple behavior for …

1 decade ago in How to stop the game loop?:

ig.system.startRunLoop() and ig.system.stopRunLoop(). Be aware that this stops…

1 decade ago in Drawing order problem:

What is your game's [http://impactjs.com/documentation/class-reference/game#sor…

1 decade ago in What about this game is crushing Mobile Safari?:

Thanks, that's the second mention I've seen of CocconJS today - definitely goin…

1 decade ago in impact js games not working without apache server ?:

In order to develop a game in Impact, it *must* be run through a web server. Th…

1 decade ago in loading..with sound in safari:

Are you seeing any errors in the console? If you drag and drop one of your mp3s…

1 decade ago in What about this game is crushing Mobile Safari?:

I've isolated it to a memory issue. After disabling all my entities except my p…

1 decade ago in What about this game is crushing Mobile Safari?:

I've been wrestling with mobile Safari for weeks now, and am really at a loss a…

1 decade ago in Death animation now visible:

Well, never mind - it was a stupid mistake. My designer gave me the frame numbe…

1 decade ago in Death animation now visible:

Sheesh, after proofreading the post seven times, I just realized I spelled the …

1 decade ago in Death animation now visible:

I'm using inheritance and composition to make managing my various non-player en…

1 decade ago in How to trigger the end of a level?:

How do you guys typically handle signaling the end of a level for a 2D side scr…

1 decade ago in Touch problem on mobile browser:

Is your scaling any different on mobile? Do the hard-coded x values match up wi…

1 decade ago in Strategies for getting high-res games to work on mobile Safari?:

Yeah, waiting on new visual assets for those. :) It's up and down arrow to move…