Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by tangxuanli

Dear all
I am try to add sound in the game.
the basic logic is below mentiond.

boom:new ig.Sound("media/sound/boom.*",true),

with firefox,chrome was running smoothly,but with safari was always loading.
As I checked from doc.safari support mp3,in media,I have boom.ogg and boom.mp3.

guys please help me .appreciate...resovle the always loading problem...

1 decade ago by KenD

Are you seeing any errors in the console? If you drag and drop one of your mp3s onto an empty Safari window, does it play?

1 decade ago by tangxuanli

sorry, it is not related to safari on mac,when I test my sample game on iphone4,
it is always loading....can I have your email please.
thanks .my email is tangxuanli66@yahoo.com.cn.

1 decade ago by clliu

I have similar problem, I use
var a = new ig.Sound( 'media/stregth.mp3', false );
a.play();

It works in Chrome, but not on iPhone. Any help will be much appreciated.

1 decade ago by tangxuanli

Please help!!!thanks very much.
loading...on iphone4 with sound and music function.
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