1 decade ago by KenD
We've got a game with a native resolution of 960x640 and some pretty large animation tiles (not my decision, I swear!) It runs just fine on the desktop and on the iPad, but when I try to load it on the iPhone4, it crashes the browser. I've gone through the docs for mobile platforms and disabled sound and set the canvas to 480x320 and set the game's screen size to 960x640 at 4x scaling but no luck. (Note: I've tried multiple other resolution/scaling combinations as well.)
I'm fairly sure it has to do with the large graphics being used, since other Impact games work fine, so my question is really what do people do in order to have desktop and mobile versions of their games that use different graphics sets, without having multiple versions of each entity and level?
I'm fairly sure it has to do with the large graphics being used, since other Impact games work fine, so my question is really what do people do in order to have desktop and mobile versions of their games that use different graphics sets, without having multiple versions of each entity and level?