59 Posts, registered 1 decade ago
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handleMovementTrace: function( res ) {
if( res.collision.x ) {
…
A few observations:
>> New Game on Loading Screen should be something li…
Isn't this code going to spawn AND kill every time?
You will always pre…
""_Quote from KirbySaysHi_
You might benefit from a small experiment…
""_Quote from KirbySaysHi_
But I have to ask, is there a reason yo…
""_Quote from StuartTresadern_
array.splice() returns a new array of …
The answer ended up being:
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arrayN.splice(0);
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But that still works b…
What is the deal here?
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array1 = [ 1, 2, 3];
array2 = array1.splice();
arr…
Maybe if you post the code where you are actually 'instantiating' the…
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Level1 = Level.extend(
//...
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I'm pretty sure this is the issue. L…
To do as callback i'm pretty sure:
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function player_things(callback) {…
If you mean 'trail' as in footprints, or the path something took you …
Yeah that was my thought as well. I was working on 8 direction movement, in a …
I have over-written an entity's ' handleMovementTrace ' method. …
Wouldn't you already have all the entities set up? Like each tetroid woul…
If you are trying to compile with PHP there is a slight error
Go to tools di…
What is your issue on OSX?
Go to tools folder in your games tools directory
t…
EDIT: Just realised the timestamp on the original post! Derp. Maybe this will …
I swear by Sublime Text 2,.. and so does a lot of the more vocal web developers…
""_Quote from jswart_
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startPosY: null,
endPosY: null,
hoverTim…
""_Quote from jswart_
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startPosY: null,
endPosY: null,
hoverTim…
I'm also really interested in learning more about this myself. Please let…
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startPosY: null,
endPosY: null,
hoverTimer: null,
init: function(x, y, sett…
Maybe for the velocity issue you can round?
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vel = Math.floor(vel); // round…
You can store data for the player in two ways:
1. LocalStorage - an html5 feat…
ig.global.wm is the namespace that WeltMeister uses.
I think that line of code…
""_Quote from IMBilleh_
At first, I decided that every update, I wou…
Could you make a new ' empty ' entity. One that renders in Weltmeist…
http://stackoverflow.com/questions/9708604/nodejs-socket-io-connections-droppin…
""_Quote from Graphikos_
My solution is more based on HTML5 rather t…