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59 Posts, registered 1 decade ago

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Recent Posts

1 decade ago in handleMovementTrace tile detection:

## handleMovementTrace: function( res ) { if( res.collision.x ) { …

1 decade ago in [WIP] Startups From Hell:

A few observations: >> New Game on Loading Screen should be something li…

1 decade ago in create and kill an entity on click:

Isn't this code going to spawn AND kill every time? You will always pre…

1 decade ago in Array.splice() issues.:

""_Quote from KirbySaysHi_ You might benefit from a small experiment…

1 decade ago in Array.splice() issues.:

""_Quote from KirbySaysHi_ But I have to ask, is there a reason yo…

1 decade ago in Array.splice() issues.:

""_Quote from StuartTresadern_ array.splice() returns a new array of …

1 decade ago in Array.splice() issues.:

The answer ended up being: ## arrayN.splice(0); ## But that still works b…

1 decade ago in Array.splice() issues.:

What is the deal here? ## array1 = [ 1, 2, 3]; array2 = array1.splice(); arr…

1 decade ago in Inheritance issue:

Maybe if you post the code where you are actually 'instantiating' the…

1 decade ago in Inheritance issue:

## Level1 = Level.extend( //... ## I'm pretty sure this is the issue. L…

1 decade ago in Calling Functions:

To do as callback i'm pretty sure: ## function player_things(callback) {…

1 decade ago in Trial Effect:

If you mean 'trail' as in footprints, or the path something took you …

1 decade ago in collision, passing ' res ' object to handleMovementTrace?:

Yeah that was my thought as well. I was working on 8 direction movement, in a …

1 decade ago in collision, passing ' res ' object to handleMovementTrace?:

I have over-written an entity's ' handleMovementTrace ' method. …

1 decade ago in Load a random sprite for an entity:

Wouldn't you already have all the entities set up? Like each tetroid woul…

1 decade ago in Can I bake manually?:

If you are trying to compile with PHP there is a slight error Go to tools di…

1 decade ago in Can I bake manually?:

What is your issue on OSX? Go to tools folder in your games tools directory t…

1 decade ago in Arkanoid clone:

EDIT: Just realised the timestamp on the original post! Derp. Maybe this will …

1 decade ago in IDE:

I swear by Sublime Text 2,.. and so does a lot of the more vocal web developers…

1 decade ago in Moving sprite on X-axis.:

""_Quote from jswart_ ## startPosY: null, endPosY: null, hoverTim…

1 decade ago in Moving sprite on X-axis.:

""_Quote from jswart_ ## startPosY: null, endPosY: null, hoverTim…

1 decade ago in feasible way of simulating line of sight tile revelation:

I'm also really interested in learning more about this myself. Please let…

1 decade ago in Moving sprite on X-axis.:

## startPosY: null, endPosY: null, hoverTimer: null, init: function(x, y, sett…

1 decade ago in Entities and Pixel Positioning:

Maybe for the velocity issue you can round? ## vel = Math.floor(vel); // round…

1 decade ago in best way to store player information for MMO style game:

You can store data for the player in two ways: 1. LocalStorage - an html5 feat…

1 decade ago in Healthbar entity help:

ig.global.wm is the namespace that WeltMeister uses. I think that line of code…

1 decade ago in Entities and Pixel Positioning:

""_Quote from IMBilleh_ At first, I decided that every update, I wou…

1 decade ago in How do I make a a special tile behavior when a player moves on it.:

Could you make a new ' empty ' entity. One that renders in Weltmeist…

1 decade ago in socket.io client loses connection if idles for a few hours:

http://stackoverflow.com/questions/9708604/nodejs-socket-io-connections-droppin…

1 decade ago in Tips for reducing font draw numbers for events/chatting?:

""_Quote from Graphikos_ My solution is more based on HTML5 rather t…