1 decade ago by KenD
I've been wrestling with mobile Safari for weeks now, and am really at a loss as to what direction to go. We've got a game with some pretty large sprites. It works great on desktop and iPad3, but on the iPhone it downright crashes Safari. I've got a test up now where I scaled down the assets 4x and have the canvas resolution set to 1/4 of the desktop size and scaling set to 4, but still no luck. Here's the baked link:
http://www.proximity-lab.com/clients/bncl/test/
(Note: This test is very buggy because I scaled everything using a quick script I wrote in PHP.)
Can anybody point me in the right direction? Is there any hope of this ever working on mobile? I am already planning on doing an iOSImpact or appMobi version, but unfortunately the client really wants a mobile Safari version as well.
http://www.proximity-lab.com/clients/bncl/test/
(Note: This test is very buggy because I scaled everything using a quick script I wrote in PHP.)
Can anybody point me in the right direction? Is there any hope of this ever working on mobile? I am already planning on doing an iOSImpact or appMobi version, but unfortunately the client really wants a mobile Safari version as well.