1 decade ago by Ralliare
I just bought my license of Impact JS and have read trough all the sample code, watched and re-watched the videos I can find online and am now thinking of what to do for my first little project.
Due to wanting this to work on tablets I've been considering tablet interfaces, specifically a tile based game where users click a tile, then pathfinding traverses the character to the destination tile.
Now Building this from scratch I know how I would go about doing it, hidden div grid of co-ordinates querying the contents of the cell in question. I am however very turn on how to build this using ImpactJS.
I would like to be able to use the Level builder to build the world but I can't really work out how I would make this boardgame esq style game into the system (It's more like a table top RPG).
The only way I can think of doing this is by having an entity type of movable tile and have this as a layer in the level, much like other games would use a colision layer.
Does anyone have any insight on building this type of user interaction with Impact? I'm likely at this point in time going to go with another idea for now just due to the limitations of tablet controlls.
Due to wanting this to work on tablets I've been considering tablet interfaces, specifically a tile based game where users click a tile, then pathfinding traverses the character to the destination tile.
Now Building this from scratch I know how I would go about doing it, hidden div grid of co-ordinates querying the contents of the cell in question. I am however very turn on how to build this using ImpactJS.
I would like to be able to use the Level builder to build the world but I can't really work out how I would make this boardgame esq style game into the system (It's more like a table top RPG).
The only way I can think of doing this is by having an entity type of movable tile and have this as a layer in the level, much like other games would use a colision layer.
Does anyone have any insight on building this type of user interaction with Impact? I'm likely at this point in time going to go with another idea for now just due to the limitations of tablet controlls.