Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by lazer

This is a potentially stupid question, but if you're working on a game with the intention of eventually making it ready to submit to the iPhone app store and want to use iOSImpact, how would you go about it? Would you build the whole game in a regular Impact project and then make the required modifications to get iOSImpact working (binding touch areas etc), or would you start working on the whole thing in iOSImpact as early as possible? Would I be able to still test the game in the regular browser while working on it if I went ahead and turned it into an iOSImpact project?

I've got a relatively workable grasp of using Impact to develop for the browser, but know nothing about iOS development, so any advice would be greatly appreciated.

EDIT: Removed second question as I saw it's already covered in several threads here.

1 decade ago by paulh

i'd check what your doing works on ios every time you hit a major milestone or implement a big feature, but others might finish the game then port, or just work on ios .. upto you really..

1 decade ago by Datamosh

Check the limitations and make your game normally (for browsers)
Later make the modifications and optimize a little bit (If necessary)

Any problem we can help! ;)

1 decade ago by lazer

Thanks guys, porting later it is :)
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