8 years ago by DangerousDave
Right, so I last posted about this issue 2 years ago (it's been a while!), but on my return to ImpactJS and Weltmeister, i've hit this same issue and it's like a brick wall.
Basically, as soon as I open and start using Weltmeister new collision layers are automatically being created. I can't delete them through Weltmeister and they quickly pile up. In a couple of minutes i'll have around 20 collision layers. The longer I ignore them, the quicker they appear. The last time I used this engine (2 years ago) I had level script with thousands of layers and tens of thousands of lines of code. It builds up faster than I can delete them from the script.
I'm not sure what exactly is causing the issue, but it's pretty much making this engine/level editor completely unusable.
I currently use Uniserver to host my game files, which I test primarily in Chrome. The scripts are also edited in Komodo Edit 10.
What confuses me most of all is that I back up all these files. I have the original game files stored in one location and I copy those files over to the 'www' files on Uniserver. I strictly load the files i've copied into Uniserver on Weltmeister, but the original files are also being altered somehow. In fact, i've made multiple back ups and they all end up being effected to some extent.
Has anybody else had this issue? It's the most bizarre thing I think i've ever seen. This issue is strictly related to levels i've loaded into Weltmeister. Otherwise, all other game related files remain unchanged.
If there's anybody out there who can help, it would be greatly appreciated!
Basically, as soon as I open and start using Weltmeister new collision layers are automatically being created. I can't delete them through Weltmeister and they quickly pile up. In a couple of minutes i'll have around 20 collision layers. The longer I ignore them, the quicker they appear. The last time I used this engine (2 years ago) I had level script with thousands of layers and tens of thousands of lines of code. It builds up faster than I can delete them from the script.
I'm not sure what exactly is causing the issue, but it's pretty much making this engine/level editor completely unusable.
I currently use Uniserver to host my game files, which I test primarily in Chrome. The scripts are also edited in Komodo Edit 10.
What confuses me most of all is that I back up all these files. I have the original game files stored in one location and I copy those files over to the 'www' files on Uniserver. I strictly load the files i've copied into Uniserver on Weltmeister, but the original files are also being altered somehow. In fact, i've made multiple back ups and they all end up being effected to some extent.
Has anybody else had this issue? It's the most bizarre thing I think i've ever seen. This issue is strictly related to levels i've loaded into Weltmeister. Otherwise, all other game related files remain unchanged.
If there's anybody out there who can help, it would be greatly appreciated!