1 decade ago by BlackDolphinMedia
Hy guys i just wanted to ask
how you guys crop and optimize your background images ..
i personaly havend found something on the web so i decided to write it on my own
i use big background imags to increase productivity + i already got them ..
they are certainly no use for a production enviroment (filesize + limitations on leveldesign) but they are fine for prototyping ..
http://www.blackdolphin.co.uk/zelda/spritetest.php?size=16&src=2
thats how i do it :
igive them a tilesize ..
the system crops it down .. compares all images to each other and find the unique entrys
after that it generates me a optimized tileset without any duplications + exports the json string in the needet format for impact ..
saves me a lot time + the compression is awsome
so the question is how do you guys handle that ?
how you guys crop and optimize your background images ..
i personaly havend found something on the web so i decided to write it on my own
i use big background imags to increase productivity + i already got them ..
they are certainly no use for a production enviroment (filesize + limitations on leveldesign) but they are fine for prototyping ..
http://www.blackdolphin.co.uk/zelda/spritetest.php?size=16&src=2
thats how i do it :
igive them a tilesize ..
the system crops it down .. compares all images to each other and find the unique entrys
after that it generates me a optimized tileset without any duplications + exports the json string in the needet format for impact ..
saves me a lot time + the compression is awsome
so the question is how do you guys handle that ?