1 decade ago 
				by Jerczu
				
																
			
			
				Hi guys I was wondering how to achieve that let's say I have tiled background as in the jump'n'run is there a way for me to fade it to some colour and then fade it back like an atmospheric effect to achieve storm and thunder effect. So when the lightning strikes background fades to white for a bit and comes back to what it was before.			
		 
			
			
				1 decade ago 
				by dominic
				
																
			
			
				Have a look at the 
draw() method in 
lib/impact/game.js. You could overwrite this method in your own game class and draw an additional background layer with some changing alpha. E.g.:
/* draw normal background layers */
ig.system.context.globalAlpha = lightningAlpha;
/* draw lighting layer */
ig.system.context.globalAlpha = 1;
/* draw entities */
Or you could just clear the screen with a semi transparent color:
ig.system.clear( 'rgba(255, 255, 255, 0.5)' );
			 
			
			
				1 decade ago 
				by Jerczu
				
																
			
			
				Awesome! Will try it as soon as possible :)			
		 
	
	
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