Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by ShawnSwander

I am still working on the algorithm for exactly what tiles you can see when a given obstacle is in a given place relative to the player but my question is about how to actually hide the tiles. I have a simulated isometric map so I want to hide some layers but not all layers... I was thinking the best way to do this is to insert a background layer or manipulate a blank background layer that I put in before hand. The other option is to remove tiles from the background layer which seems like a bad option unless there is a way to restore them from the WM map file in game. Any thoughts on this subject I would be interested in discussing.

1 decade ago by ShawnSwander

One way I thought of doing it was shooting 1 px collision traces and creating a temporary collision map. seems like there could be a better way.
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