1 decade ago by ShawnSwander
I am still working on the algorithm for exactly what tiles you can see when a given obstacle is in a given place relative to the player but my question is about how to actually hide the tiles. I have a simulated isometric map so I want to hide some layers but not all layers... I was thinking the best way to do this is to insert a background layer or manipulate a blank background layer that I put in before hand. The other option is to remove tiles from the background layer which seems like a bad option unless there is a way to restore them from the WM map file in game. Any thoughts on this subject I would be interested in discussing.