1 decade ago by andregarzia
Hi guys,
I see most of the impact games using something similar to a gamepad using the touchbutton plugin. For the game I am building, it would be better to be able to send touch events or something similar directly to an entity. If we think of a game like a match 3 game where the player clicks game pieces then we can all agree that from a player point of view, interacting directly with the piece is better than interacting with a virtual gamepad controller.
I failed to find documentation on how to handle taps on entities. I see a lot about mouse and keyboard input but I need touch input, can someone point me in the correct direction?
What is the best strategy to handle touch input directly on entities?
thanks for all the help
andre
I see most of the impact games using something similar to a gamepad using the touchbutton plugin. For the game I am building, it would be better to be able to send touch events or something similar directly to an entity. If we think of a game like a match 3 game where the player clicks game pieces then we can all agree that from a player point of view, interacting directly with the piece is better than interacting with a virtual gamepad controller.
I failed to find documentation on how to handle taps on entities. I see a lot about mouse and keyboard input but I need touch input, can someone point me in the correct direction?
What is the best strategy to handle touch input directly on entities?
thanks for all the help
andre