1 decade ago by dr0w
Hi everyone!
I just started using Impact (its great ^_^) and am using box2d. I have a projectile entity to which I apply an impulse every time the player fires his weapon. Problem is, though I can get it running perfectly on my desktop, when I use Ejecta and compile for the iPhone, the sprite for the bullet is not actually rendering (even though you can still see the other bodies being impacted by the it). I've already tried varying the speed of the projectile to ensure that this was not to do with the body just being too fast.
Has anyone encountered this problem before? Any help/advice would be appreciated!
I just started using Impact (its great ^_^) and am using box2d. I have a projectile entity to which I apply an impulse every time the player fires his weapon. Problem is, though I can get it running perfectly on my desktop, when I use Ejecta and compile for the iPhone, the sprite for the bullet is not actually rendering (even though you can still see the other bodies being impacted by the it). I've already tried varying the speed of the projectile to ensure that this was not to do with the body just being too fast.
Has anyone encountered this problem before? Any help/advice would be appreciated!