1 decade ago by TylerAppmobi
Hey All,
One of our users is trying to get his game on mobile through directCanvas for Android, but it's crashing due to the large amount of images he loads into memory.
Does anyone know if there is a way to unload images after the new prerendered canvas has been created, and if this is even a viable solution for preserving memory?
One of our users is trying to get his game on mobile through directCanvas for Android, but it's crashing due to the large amount of images he loads into memory.
Does anyone know if there is a way to unload images after the new prerendered canvas has been created, and if this is even a viable solution for preserving memory?