1 decade ago by niroop
HI, i have two separate entities with separate animation sheets. how can I change the animation of other entity in this entity's update function?
.requires(
'impact.entity',
'game.entities.player2'
)
update: function() {
var player = ig.game.getEntitiesByType( EntityPlayer2 )[0];
if (this.vel.x > 200) {
this.currentAnim = this.anims.disappear;
// this is where i need player2's run animation
player2.currenAnim = player2.anims.run;
}
}
