Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by dmen

I have a bunch of button entitities and a hat entity. Buttons fall, and you're supposed to catch them in the hat. If I make the collision type for the buttons passive, and the hat active the hat stops the buttons so collisions work, but inside the hat class I'm not having check or collideWith called. I just have a simple ig.log in each function, but see nothing in the console. Not sure what I might be doing wrong.

1 decade ago by dmen

OK, seems ig.log does not work inside of collideWith or check? If I stick an alert in there I get the alert, but nothing in the console with ig.log.... bug?
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