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1 decade ago by eka

Doing some animations for my breakout bricks... the thing is that when I introduce acceleration so the bricks take its place (they will fall and take it's place in the map) they collide with each other and it's a mess... I need that they don't collide with each other at all and that the ball can collide with them.

Right now my Brick entity is:

collides: ig.Entity.COLLIDES.FIXED,

and my Ball entity:

collides: ig.Entity.COLLIDES.ACTIVE,

any help appreciated.

1 decade ago by eka

Done... I put the brick in collides PASSIVE
here is the outcome
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