1 decade ago by eka
Doing some animations for my breakout bricks... the thing is that when I introduce acceleration so the bricks take its place (they will fall and take it's place in the map) they collide with each other and it's a mess... I need that they don't collide with each other at all and that the ball can collide with them.
Right now my Brick entity is:
collides: ig.Entity.COLLIDES.FIXED,
and my Ball entity:
collides: ig.Entity.COLLIDES.ACTIVE,
any help appreciated.
Right now my Brick entity is:
collides: ig.Entity.COLLIDES.FIXED,
and my Ball entity:
collides: ig.Entity.COLLIDES.ACTIVE,
any help appreciated.