1 decade ago by gosub
I'm working on a demo where the player can "push" other objects (such as crates/boxes) around the map.
My player has a collision type of PASSIVE and my boxes have a collision type of ACTIVE. Additionally, the box have a very high friction value (1000) so they stop after being pushed by the player.
All is working well with the exception of trying to push the boxes from the top. In this case the boxes won't budge. My hunch is that it has something to do with collision for side scrolling games where the player can stand on platforms and such. My demo, however, is top down.
Any pointers are appreciated! :)
My player has a collision type of PASSIVE and my boxes have a collision type of ACTIVE. Additionally, the box have a very high friction value (1000) so they stop after being pushed by the player.
All is working well with the exception of trying to push the boxes from the top. In this case the boxes won't budge. My hunch is that it has something to do with collision for side scrolling games where the player can stand on platforms and such. My demo, however, is top down.
Any pointers are appreciated! :)