1 decade ago by Joncom
Is it possible to do so?
[edit]
The collision data appears to be stored at ig.game.collisionMap.data.x.y and I can see with Firebug that the collision data IS present.
When I use the Entity.ready() function to try to overwrite values, the collision map is null... which is odd since ready() is not supposed to be called until after the map has been generated. :\
[edit]
The collision data appears to be stored at ig.game.collisionMap.data.x.y and I can see with Firebug that the collision data IS present.
When I use the Entity.ready() function to try to overwrite values, the collision map is null... which is odd since ready() is not supposed to be called until after the map has been generated. :\