Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by mimik

Was wonder if anyone know a good way to create a good ui for user input with ejecta.

So we can do this:
// Ask the user for some text:
ejecta.getText( 'Highscore', 'Please enter your name', function(text) {
    console.log(text);
});

Is there another way to call the iOS device input keyboard?
I Really don't want to show apples default popup window inside my game, it will break immersion and artstyle.
Im using it on a websockets chat server inside the game.


Using the popup works fine, but is there another way to call the keyboard?

1 decade ago by dominic

Yes, there is another way that gives you a lot more control. See here: https://github.com/phoboslab/Ejecta/pull/123#issuecomment-14137134

1 decade ago by mimik

Thanks this works great! just what I was looking for!
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