1 decade ago by dr0w
I am currently implementing a side scroller that requires the map to zoom in and out and am doing so by using
...and the game hangs.
What I was wondering was whether there is a way to query what the current stack size is in my main
ig.system.context
. However, when compiling for iPhone 4 with Ejecta, after a certain number of zooms, Xcode throws2012-12-04 21:07:54.584 Ejecta[8347:707] Warning: EJ_CANVAS_STATE_STACK_SIZE (16) reached
...and the game hangs.
What I was wondering was whether there is a way to query what the current stack size is in my main
update
so that I can prevent it from zooming too many times.