9 years ago by phi
I have a problem with Ejecta when it is running on a real iDevice.
After the EJECTA logo the screen is black and you can see in the Xcode window that the resources are loaded. It is also creating a lot (!) of offscreen Canvases for about 30 seconds (see excerpt below).
When its done the screen briefly shows the loading bar and the game starts.
This is only happening on a real device. In a browser or a simulator it works normal (loading bar right after the logo and about 3 seconds before the game starts).
After the EJECTA logo the screen is black and you can see in the Xcode window that the resources are loaded. It is also creating a lot (!) of offscreen Canvases for about 30 seconds (see excerpt below).
When its done the screen briefly shows the loading bar and the game starts.
This is only happening on a real device. In a browser or a simulator it works normal (loading bar right after the logo and about 3 seconds before the game starts).
Ejecta[4812:416431] Creating Offscreen Canvas (2D): size: 422x9, retina: yes = 422x9, msaa: no Ejecta[4812:416431] Creating Offscreen Canvas (2D): size: 422x9, retina: yes = 422x9, msaa: no Ejecta[4812:416431] Creating Offscreen Canvas (2D): size: 1688x36, retina: yes = 1688x36, msaa: no Ejecta[4812:416431] Creating Offscreen Canvas (2D): size: 32x32, retina: yes = 32x32, msaa: no Ejecta[4812:416431] Creating Offscreen Canvas (2D): size: 128x128, retina: yes = 128x128, msaa: no [..]