1 decade ago by Hazneliel
Hello, is there a way to make an animation where the entity just updates a few pixels of its sprite?
Or is there a way for an entity to have 2 sets of sprites one over the other like the foreground layer example, and set the animations for those sprites?
For example, a car is animated when its runing, this layer has the drawing of the car and the color of the car is being animated by another layer with only the color.
That way I only have to change the color layer while not changing the first one animating the car running.
Or is there a way for an entity to have 2 sets of sprites one over the other like the foreground layer example, and set the animations for those sprites?
For example, a car is animated when its runing, this layer has the drawing of the car and the color of the car is being animated by another layer with only the color.
That way I only have to change the color layer while not changing the first one animating the car running.