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Have you assigned an image, checked that the image is loading, or checked your …
As soon as you start breaking into the 1000x1000 collision tiles you may start …
Not yet, but building something like that's not a bad idea.
It's very much fake. Dominic's aware.
When I've seen that I need half sized collision tiles I've simple set…
And that's where AJAX comes in. :)
Wow, completely missed that. :P
Hey, I've just noticed a small little mini-feature missing from Impact.
…
This shouldn't really be in the Code section as you've not posted any…
I would assume so yes, as you'd essentially be handing over a product for …
You should check the Drop source fom your download page. That game has a static…
Typically these are described as cutscenes. There are loads of different ways t…
You should check out the mover entity in the biolab entities pack. :)
Also, …
@gamemaker - It's not about your code being secret as such, it's abou…
Holy christ. I'm impressed.
Edit - Minor bug, talking to people lots and …
This is still an issue. :P zIndex is pointless in WM.
Also worth noting is that the Code section of the forum is for people to share …
Hate to be the guy to tell you this, but you should really Bake your game befor…
You'd have been better off making the subject of this post "in-app pu…
It's crazy how something with standards and an obvious 'this is how i…
+1 Hopefully such a feature will stop people pasting bundles of code without wr…
Just so we're all aware, there is a PM service on these forums. You can re…
Yeah. Basically just set the player to be 16x16 and have an offset of -16 I thi…
Yes. Impact supports slopes.
Try searching the forum or reading the feature …
Honestly I can't see why loading a base64 image would be a good or a bad i…
I know what you mean, Joncom.
I kinda feel that the Help section should be m…
I'm trying too. I'm a day and half behind. But I can stil make the ja…
Any word on an update to this to work in Chrome? :)
You should checkout the Drop source code on your download page. It does exactly…
Just checking, in your main.js file, does your init function look like this...
…