1 decade ago by Joncom
I was wondering if there was a simple way to specify what part of my player will be affected by collision.
My player is 16x32. However, I'd like the game engine to act as if he's only 16x16, and set collisions to the bottom half (his feet).
Regards.
[edit] Having looked around some more, can this be done using the offset attribute of an entity?
My player is 16x32. However, I'd like the game engine to act as if he's only 16x16, and set collisions to the bottom half (his feet).
Regards.
[edit] Having looked around some more, can this be done using the offset attribute of an entity?