1 decade ago by ShawnSwander
So the game I'm working on has a layer of isometric tiles over a regular square layer so its only partly isometric.
I want to use entities for the isometric tiles because there can't be many on my screen at once so I don't think it'll hurt me too bad. Drawing large maps by hand seems too tedious.
So here is my idea...
I want to just run a for loop and get the data from a weltmeister map then according to the tile used at the appropriate location I will spawn an entity such as an isometric door or wall. Problem is I don't know how to call a specific map layer (besides colission layer)
is it possible to do something like this?
I want to use entities for the isometric tiles because there can't be many on my screen at once so I don't think it'll hurt me too bad. Drawing large maps by hand seems too tedious.
So here is my idea...
I want to just run a for loop and get the data from a weltmeister map then according to the tile used at the appropriate location I will spawn an entity such as an isometric door or wall. Problem is I don't know how to call a specific map layer (besides colission layer)
is it possible to do something like this?