1 decade ago by Oliver
Im trying to use inclined entities with .currentAnim.angle and the .touches() function, but it seems that the "inclined" entity is not really inclined, only its animation (basically becouse .currentAnim.angle only inclines the animation, not the entity). My question is: is there a way to incline a entity?
The plan is that when a entity touches any part of another entity (inclined) it does something.
The plan is that when a entity touches any part of another entity (inclined) it does something.