1 decade ago by dexxa
while changing the angle of an entity, i encountered a problem. this is my code and it's in the update function.
it slows down to almost complete stop after 5 or 6 hundred runs of the update function. anyone know why?
if(this.direction == "up") this.anims.idle.angle += 0.1; else this.anims.idle.angle -= 0.1; if(this.anims.idle.angle < -1.1) this.direction = 'up'; else if(this.anims.idle.angle > 0.3) this.direction = 'down';
it slows down to almost complete stop after 5 or 6 hundred runs of the update function. anyone know why?