9 years ago by capgun
Hi guys, i've been having some trouble understanding the entity collision system.
I have a troop class and a base class - what i'm trying to achieve is:
while troop is colliding with base
- attack base over and over
This is what i've tried, I'm not understanding how to run the check method for constant collision detection. Any help would be very appreciated.
I have a troop class and a base class - what i'm trying to achieve is:
while troop is colliding with base
- attack base over and over
This is what i've tried, I'm not understanding how to run the check method for constant collision detection. Any help would be very appreciated.
attack: function(target) { while (target.health > 0) { if (this.attackTimer.delta() > 0) { target.receiveDamage(this.attackPower, this); } this.attackTimer.set(this.attackTime); } }, check: function(other) { if (other instanceof EntityEnemyBase) { this.attack(other); } },