1 decade ago
by anasbud
Hi everyone,
I would like to create a kind of floating effect on my entities.
Something like this :
http://i.imgur.com/RqS1iRt.gif
How can I proceed ?
Thanks
1 decade ago
by stillen
It would probably be better to have the animation actually handle the bounce if its going to be simple like your example.
You could also do something like this. This was a simple bouncy laser I made for a game.
EntityBlueshot = EntityBaseammo.extend({
animSheet: new ig.AnimationSheet('media/Ammo.png',32,32),
size: {x :16, y:16},
offset:{x:8,y:8},
maxVel:{x:600, y:0},
maxHeight:null,
minHeight:null,
movingUp:true,
init: function(x,y,settings){
this.parent(x,y,settings);
this.addAnim('idle',0.1,"6-7");
this.currentAnim = this.anims.idle;
this.currentAnim.alpha = 0.4;
this.maxHeight = this.pos.y-20;
this.minHeight = this.pos.y +5;
this.lifeTime = new ig.Timer();
},
handleMovementTrace: function( res ) {
this.parent( res );
if( res.collision.x || res.collision.y ){
this.kill();
}
},
check: function( other ) {
other.receiveDamage(this.damageGiven, this );
this.kill();
},
kill:function(){
ig.game.spawnEntity(EntitySmallblueboom,this.pos.x,this.pos.y-20);
this.parent();
},
update:function(){
if(this.lifeTime.delta() > 1.5){
this.kill();
}
if(this.flip){
this.vel.x = this.maxVel.x;
}else{
this.vel.x = - this.maxVel.x;
}
if(this.pos.y > this.maxHeight && this.movingUp){
this.pos.y = this.pos.y -3;
}else{
this.pos.y = this.pos.y +3;
this.movingUp = false;
}
if(this.pos.y > this.minHeight && !this.movingUp){
this.movingUp = true;
}
this.parent();
}
});
1 decade ago
by anasbud
Thanks a lot ! Works perfectly !
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