1 decade ago by ansimuz
Hi,
What's the best approach to set gravity in the X axis. I am trying to simulate wind forces.
Thanks
What's the best approach to set gravity in the X axis. I am trying to simulate wind forces.
Thanks
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/* Add the ability to be blown by wind to all entities. */ ig.Entity.inject({ affectedByWind: false, update: function() { if(this.affectedByWind) { /* Manipulate velocity here. */ } this.parent(); } });
this.vel.x += ig.game.gravity * ig.system.tick * this.gravityFactor;
Quote from ansimuzSounds like you already figured it out.
this.vel.x += ig.game.gravity * ig.system.tick * this.gravityFactor;