1 decade ago
by mega
I'm new impactjs and I searched the threads but couldn't find a solution to this problem, so I apologize if this question has been addressed. I'm using the mover.js entity from the biolab entity pack and it works fine except when the player jumps on top of a platform he remains in the 'jump' position and appears jittery. Does anyone know how to correct this? thx.
1 decade ago
by Joncom
/* player */
collideWith: function(other, axis) {
if( other instanceof EntityPlatform && // entity is platform
axis === 'y' && // vertical collision
this.pos.y + this.size.y <= other.pos.y ) // above platform
{
console.log("You are standing on a platform. Now what?");
}
}
1 decade ago
by mega
Thx JonCom that points me in the right direction.
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