1 decade ago by dungeonmaster
Hi,
I'm developing a game for android and I've chosen cocoonjs. This is my typical 'run' cycle:
1 - Make some changes on the code(with Komodo edit).
2 - Test it on browser (with XAMMP installed)
3 - bake
4 - zip html, media and game-min.js
5 - upload zip to an ftp server (with Filezilla)
6 - On cocoons launcher app in android, type the zips adress and download
7 - Run (Finally!)
Do you have any solutions to automate 3..5 ?
I'm developing a game for android and I've chosen cocoonjs. This is my typical 'run' cycle:
1 - Make some changes on the code(with Komodo edit).
2 - Test it on browser (with XAMMP installed)
3 - bake
4 - zip html, media and game-min.js
5 - upload zip to an ftp server (with Filezilla)
6 - On cocoons launcher app in android, type the zips adress and download
7 - Run (Finally!)
Do you have any solutions to automate 3..5 ?