Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by MobileMark

I've been plugging away at trying to find out how to create joints in Box2D. I'm pretty much stumped. If anyone has done this and could give me somewhere to start or even demo code, that'd be amazing.

Thanks!

1 decade ago by rooster

I know this is an old post, but have you figured this out? I am having the same problem. I can create joints no problem in Box2d, but I am having difficulty putting them in Impact. I am probably not including them in the right location. Right now I have a distance joint in an entity's "update" method, so that when the player presses a key a joint will be created. However I am also striking out.

1 decade ago by newmicro

Need help here too. In my Box2DEntity, I have a createBody function, in which I create a couple bodies, and then add the joint def code. Nothin.

var jointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
jointDef.Initialize( this.trunk, this.head, this.head.GetWorldCenter() );
this.joint = ig.world.CreateJoint( jointDef );
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