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The "opposite pivoting" I was describing was actually the body moving…
I realize now that drawing based on the current position of the body and the ve…
I have a Box2D entity (polygon shape). If I turn debug on, I can see the shape…
I was trying to create a multi-body entity, which is problematic, because I was…
Need help here too. In my Box2DEntity, I have a createBody function, in which …
I'm trying to create an entity that has multiple bodies that react physica…